Hello and welcome to the very first Eqcetera Blog post. We are excited about the opportunities creating a blog will open for Eqcetera and plan to have monthly releases of blog posts that explore game development, your questions about Eqcetera, and explore all things equine!
Before we jump into the Eqcetera blog we think it’s important you know a bit about us, the developers. A few months ago, we opened a form for players to submit questions to us and we are here to answer! But first…a bit about us!
Hello everyone, I am Curly; I am the game director! My day-to-day centers around game research, planning, testing, and player support. I currently work part-time on Eqc but that typically turns into full-time because I enjoy my job so much! I found my way into working on Eqc after playing V1 way back in 2013, becoming a mod, and supporting Bedouin in the re-code for V2.
My background is in geology and heavily focused on soils, water, and US water policy research. I have found my degree has helped in the research for the game genetics system and other aspects such as breeds, personalities (to be added!) and much more. I have a passion for helping to produce a game that is accurate to real-life yet adjusted to be entertaining for everyone. Eqcetera has taught me a lot about community and how most of us use games as an escape from the real world. During planning, I always try to keep this in mind in an effort to develop a game you all can truly enjoy and see yourself as part of the community.
In my free time, I enjoy hiking with my fiance and dog, Porter, dabbling in art, and researching a long list of possible future endeavors. I am also very enthusiastic about cooking, model horses, collecting, and gardening. I am active on our Discord server in our interest channels and love to see everyone’s posts about their interests as well! Have a rock or mineral? I’d love to see you post it!
Hi, guys! I’m Bedouin. I’m the code wizard behind the scenes of Eqcetera. Most of the time, I’m eyeballs deep in code fixing bugs or bringing new features to life. I’ve worked on Eqcetera off and on since 2012 when I first purchased the original code from Mallory. It’s been a wild ride to launch V1, V2, and now V3 (!) but I’ve learned so much along the way.
My degree is in, you guessed it, computer science! I also have a masters in business. Although I still work on developing internal systems for my clients in my day job, my true passion is game development. It allows me to use both my math brain and my creative brain with a mix of business too! Alongside Curly, my goal is to fit all the pieces of the puzzle together in a fun and entertaining way for the players. It’s always interesting to hear feedback on what I’ve built and how it could be made better!
When I’m not staring at code, I’m chilling with family or my German Shepherd, Vega. My favorite thing to do is scuba dive but I’m down for any adventure that comes my way. I love Asian dramas and am trying to learn Chinese and a bit of Thai. Although I stay in the background, I’m usually always around… lurking. 😀
Now on to your questions!
What’s one question about Eqcs development you are interested in asking?
Q: How did Eqcetera begin and from where did you get the idea?
Bedouin: A friend brought up that she was selling her game and asked if I wanted to buy it. The credit for the very basic gameplay actually goes to her. After purchasing the game and getting feedback from people playing it, it morphed into what V1 became. The same could be said for V2; it was a product of player feedback. V3 is different; Curly and I have spent a lot of time discussing and planning what would appeal to both the Eqcetera community and the horse game community in general. A lot of the changes you see now are from numerous planning conversations that have occurred over the past year.
Q: What would EQC look like in its final stage?
A: For 2021, we have outlined what Eqcetera will look like for our move out of BETA which is on our road map. We aren’t sure if Eqcetera could ever be considered fully finished as there are infinite possibilities for breeds, abundant player ideas, and often, we think of something neat we would like to add. The idea for 2021 is to complete core gameplay but for the future…who knows!
Q: What is the end goal? Or will the game be expanded beyond horse showing?
A: Our end goal is to make a modernized horse SIM game that incorporates everything we have learned as developers and everything we have read pertaining to what players like and dislike about SIM gaming. We try to identify areas of Eqcetera that could be considered needing improvement, such as it being very showing based, and branch out from there. We are expanding Eqcetera beyond showing in 2021 and are always open to player ideas. Our logic for 2021 is to expand Eqcetera to include the idea that horses are more than just competitors, they are our companions with their own quirks, preferences, and personalities.
Q: I’m wondering if they could add more stuff for non upgraded players.
A: Yes! Part of the expansion of Eqcetera is to ensure even non-paying players can enjoy the game without being hindered due to inability to pay. With development, we keep in mind how paid features may help the paying player but also how it could hurt those who cannot pay. We do have to pay the bills because development of a game is not cheap, which is why some features must be paid for. However, we have been planning core gameplay adjustments that will benefit non-paying players which will release soon.
What’s one question for Bedouin or Curly you may have?
Q: Do you have a background with horses (grew up owning/riding?)
Curly: I have some background with horses from my childhood. I used to ride and rodeo around ages 7 to 13. My family also used to breed American Paint Horses but that ended around when I was about 3 or 4.
Bedouin: Unfortunately no. They are beautiful, majestic animals and I hope to experience more with them one day!
Q: What is your favorite activity in the game and why?
Curly: It’s the shrouded mine. I just really enjoy minerals!
Bedouin: Something yet to be released… hint: it has to do with business-y things.
Q: What drives you to continue working on Eqcetera?
Curly: I really enjoy seeing how players react to new and exciting changes. Having worked on most features for months, I get very anxious about their success. Seeing features added to the game and having players enjoy it is definitely the highlight of my job. Yes, even when you don’t like a feature, I enjoy that too. Feedback is always a learning opportunity so we can make Eqcetera better.
Bedouin: I love Eqcetera’s community. It’s so cool that a group of people who have never met can come together to share a passion for horses and SIM games. Like Curly said, building something that people enjoy is a huge motivator. As a game developer, learning and growing from past mistakes and being able to take that knowledge into Eqcetera’s future and other future endeavors is amazing. There have been numerous occasions I’ve been able to wow clients from something I’ve learned on Eqcetera.